1 module sbylib.wrapper.vulkan.enums; 2 3 import erupted; 4 5 enum SurfaceTransform { 6 Identity = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR, 7 Rotate90 = VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR, 8 Rotate180 = VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR, 9 Rotate270 = VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR, 10 HorizontalMirror = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR, 11 HorizontalMirrorRotate90 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR, 12 HorizontalMirrorRotate180 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR, 13 HorizontalMirrorRotate270 = VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR, 14 Ineherit = VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR, 15 } 16 17 enum CompositeAlpha { 18 Opaque = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, 19 AlphaPreMultiplied = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR, 20 AlphaPostMultiplied 21 = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR, Inherit = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR, 22 } 23 24 enum ImageUsage { 25 TransferSrc = VK_IMAGE_USAGE_TRANSFER_SRC_BIT, 26 TransferDst = VK_IMAGE_USAGE_TRANSFER_DST_BIT, 27 Sampled = VK_IMAGE_USAGE_SAMPLED_BIT, 28 Storate = VK_IMAGE_USAGE_STORAGE_BIT, 29 ColorAttachment = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 30 DepthStencilAttachment = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, 31 TransientAttachment = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, 32 InputAttachment = VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, 33 SharingRateImage = VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV, 34 FragmentDensityMap = VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT, 35 } 36 37 enum SharingMode { 38 Exclusive = VK_SHARING_MODE_EXCLUSIVE, 39 Concurrent = VK_SHARING_MODE_CONCURRENT, 40 } 41 42 enum PresentMode { 43 Immediate = VK_PRESENT_MODE_IMMEDIATE_KHR, 44 Mailbox = VK_PRESENT_MODE_MAILBOX_KHR, 45 FIFO = VK_PRESENT_MODE_FIFO_KHR, 46 FIFORelaxed = VK_PRESENT_MODE_FIFO_RELAXED_KHR, 47 SharedDemandRefresh = VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR, 48 SharedContinuousRefresh = VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, 49 } 50 51 enum ImageViewType { 52 Type1D = VK_IMAGE_VIEW_TYPE_1D, 53 Type2D = VK_IMAGE_VIEW_TYPE_2D, 54 Type3D = VK_IMAGE_VIEW_TYPE_3D, 55 TypeCube = VK_IMAGE_VIEW_TYPE_CUBE, 56 Type1DArray = VK_IMAGE_VIEW_TYPE_1D_ARRAY, 57 Type2DArray = VK_IMAGE_VIEW_TYPE_2D_ARRAY, 58 TypeCubeArray = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, 59 } 60 61 enum ComponentSwizzle { 62 Identity = VK_COMPONENT_SWIZZLE_IDENTITY, 63 Zero = VK_COMPONENT_SWIZZLE_ZERO, 64 One = VK_COMPONENT_SWIZZLE_ONE, 65 R = VK_COMPONENT_SWIZZLE_R, 66 G = VK_COMPONENT_SWIZZLE_G, 67 B = VK_COMPONENT_SWIZZLE_B, 68 A = VK_COMPONENT_SWIZZLE_A, 69 } 70 71 enum ImageAspect { 72 Color = VK_IMAGE_ASPECT_COLOR_BIT, 73 Depth = VK_IMAGE_ASPECT_DEPTH_BIT, 74 Stencil = VK_IMAGE_ASPECT_STENCIL_BIT, 75 Metadata = VK_IMAGE_ASPECT_METADATA_BIT, 76 Plane0 = VK_IMAGE_ASPECT_PLANE_0_BIT, 77 Plane1 = VK_IMAGE_ASPECT_PLANE_1_BIT, 78 Plane2 = VK_IMAGE_ASPECT_PLANE_2_BIT, 79 MemoryPlane0 = VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT, 80 MemoryPlane1 = VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT, 81 MemoryPlane2 82 = VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT, 83 MemoryPlane3 = VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT, 84 Plane0KHR = VK_IMAGE_ASPECT_PLANE_0_BIT_KHR, 85 Plane1KHR = VK_IMAGE_ASPECT_PLANE_1_BIT_KHR, Plane2KHR = VK_IMAGE_ASPECT_PLANE_2_BIT_KHR, 86 } 87 88 enum ShaderStage { 89 Vertex = VK_SHADER_STAGE_VERTEX_BIT, 90 TessellationControl = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, 91 TessellationEvaluation = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, 92 Geometry = VK_SHADER_STAGE_GEOMETRY_BIT, 93 Fragment = VK_SHADER_STAGE_FRAGMENT_BIT, 94 Task = VK_SHADER_STAGE_TASK_BIT_NV, 95 Mesh = VK_SHADER_STAGE_MESH_BIT_NV, 96 Compute = VK_SHADER_STAGE_COMPUTE_BIT, 97 Raygen = VK_SHADER_STAGE_RAYGEN_BIT_NV, 98 AnyHit = VK_SHADER_STAGE_ANY_HIT_BIT_NV, 99 ClosestHit = VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV, 100 Miss = VK_SHADER_STAGE_MISS_BIT_NV, 101 Intersection = VK_SHADER_STAGE_INTERSECTION_BIT_NV, 102 Callable = VK_SHADER_STAGE_CALLABLE_BIT_NV, 103 } 104 105 enum VertexInputRate { 106 Vertex = VK_VERTEX_INPUT_RATE_VERTEX, 107 Instance = VK_VERTEX_INPUT_RATE_INSTANCE, 108 } 109 110 enum PrimitiveTopology { 111 PointList = VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 112 LineList = VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 113 LineStrip = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 114 TriangleList = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 115 TriangleStrip = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 116 TriangleFan = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, 117 LineListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, 118 LineStripWithAdjacency = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY, 119 TriangleListWithAdjacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, 120 TriangleStripWithAdajacency = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY, 121 PatchList = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, 122 } 123 124 enum PolygonMode { 125 Fill = VK_POLYGON_MODE_FILL, 126 Line = VK_POLYGON_MODE_LINE, 127 Point = VK_POLYGON_MODE_POINT, 128 FillRectangle = VK_POLYGON_MODE_FILL_RECTANGLE_NV, 129 } 130 131 enum CullMode { 132 None = VK_CULL_MODE_NONE, 133 Front = VK_CULL_MODE_FRONT_BIT, 134 Back = VK_CULL_MODE_BACK_BIT, 135 FrontAndBack = VK_CULL_MODE_FRONT_AND_BACK, 136 } 137 138 enum FrontFace { 139 CounterClockwise = VK_FRONT_FACE_COUNTER_CLOCKWISE, 140 Clockwise = VK_FRONT_FACE_CLOCKWISE, 141 } 142 143 enum SampleCount { 144 Count1 = VK_SAMPLE_COUNT_1_BIT, 145 Count2 = VK_SAMPLE_COUNT_2_BIT, 146 Count4 = VK_SAMPLE_COUNT_4_BIT, 147 Count8 = VK_SAMPLE_COUNT_8_BIT, 148 Count16 = VK_SAMPLE_COUNT_16_BIT, 149 Count32 = VK_SAMPLE_COUNT_32_BIT, 150 Count64 = VK_SAMPLE_COUNT_64_BIT, 151 } 152 153 enum AttachmentLoadOp { 154 Load = VK_ATTACHMENT_LOAD_OP_LOAD, 155 Clear = VK_ATTACHMENT_LOAD_OP_CLEAR, 156 DontCare = VK_ATTACHMENT_LOAD_OP_DONT_CARE, 157 } 158 159 enum AttachmentStoreOp { 160 Store = VK_ATTACHMENT_STORE_OP_STORE, 161 DontCare = VK_ATTACHMENT_STORE_OP_DONT_CARE, 162 } 163 164 enum ImageLayout { 165 Undefined = VK_IMAGE_LAYOUT_UNDEFINED, 166 General = VK_IMAGE_LAYOUT_GENERAL, 167 ColorAttachmentOptimal = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 168 DepthStencilAttachmentOptimal = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 169 DepthStencilReadOnlyOptimal = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, 170 ShaderReadOnlyOptimal = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 171 TransferSrcOptimal = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 172 TransferDstOptimal = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 173 Preinitialized = VK_IMAGE_LAYOUT_PREINITIALIZED, 174 DepthReadOnlyStencilAttachmentOptimal = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, 175 DepthAttachmentStencilReadonlyOptimal = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, 176 PresentSrc = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, 177 SharedPresentSrc = VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, 178 ShadingRateOptimal = VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV, 179 FragmentDensityMapOptimal = VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT, 180 DepthReadOnlyStencilAttachmentOptimalKHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR, 181 DepthAttachmentStencilReaOnlyOptimalKHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR, 182 } 183 184 enum PipelineBindPoint { 185 Graphics = VK_PIPELINE_BIND_POINT_GRAPHICS, 186 Compute = VK_PIPELINE_BIND_POINT_COMPUTE, 187 RayTracing = VK_PIPELINE_BIND_POINT_RAY_TRACING_NV, 188 } 189 190 enum PipelineStage { 191 None = 0, 192 TopOfPipe = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 193 DrawIndirect = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, 194 VertexInput = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 195 VertexShader = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 196 TessellationControlShader = VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT, 197 TessellationEvaluationShader = VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT, 198 GeometryShader = VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT, 199 FragmentShader = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 200 EarlyFragmentTests = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, 201 LateFragmentTests = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, 202 ColorAttachmentOutput = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 203 ComputeShader = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 204 Transfer = VK_PIPELINE_STAGE_TRANSFER_BIT, 205 BottomOfPipe = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 206 Host = VK_PIPELINE_STAGE_HOST_BIT, AllGraphics = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 207 AllCommands = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 208 TransformFeedback = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, 209 ConditionalRendering = VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, 210 CommandProcess = VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX, 211 ShadingRateImage = VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV, 212 RayTracingShader = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV, 213 AccelerationStructureBuild = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV, 214 TaskShader = VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV, 215 MeshShader = VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV, 216 FragmentDensityProcess = VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT, 217 } 218 219 enum CommandBufferLevel { 220 Primary = VK_COMMAND_BUFFER_LEVEL_PRIMARY, 221 Secondary = VK_COMMAND_BUFFER_LEVEL_SECONDARY, 222 } 223 224 enum BufferUsage { 225 TransferSrc = VK_BUFFER_USAGE_TRANSFER_SRC_BIT, 226 TransferDst = VK_BUFFER_USAGE_TRANSFER_DST_BIT, 227 UniformTexelBuffer = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, 228 StorateTexelBuffer = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT, 229 UniformBuffer = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 230 StorageBuffer = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, 231 IndexBuffer = VK_BUFFER_USAGE_INDEX_BUFFER_BIT, 232 VertexBuffer = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, 233 IndirectBuffer 234 = VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT, 235 TransformFeedbackBuffer = VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT, 236 TransformFeedbackCounterBuffer = VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT, 237 ConditionalRendering = VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT, 238 RayTracing = VK_BUFFER_USAGE_RAY_TRACING_BIT_NV, 239 ShaderDeviceAddress = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT, 240 } 241 242 enum LogicOp { 243 Clear = VK_LOGIC_OP_CLEAR, 244 And = VK_LOGIC_OP_AND, 245 AndReverse = VK_LOGIC_OP_AND_REVERSE, 246 Copy = VK_LOGIC_OP_COPY, 247 AndInverted = VK_LOGIC_OP_AND_INVERTED, 248 NoOp = VK_LOGIC_OP_NO_OP, 249 Xor = VK_LOGIC_OP_XOR, 250 Or = VK_LOGIC_OP_OR, 251 Nor = VK_LOGIC_OP_NOR, 252 Equivalent = VK_LOGIC_OP_EQUIVALENT, 253 Invert = VK_LOGIC_OP_INVERT, 254 OrReverse = VK_LOGIC_OP_OR_REVERSE, 255 CopyInverted = VK_LOGIC_OP_COPY_INVERTED, 256 OrInverted = VK_LOGIC_OP_OR_INVERTED, 257 Nand = VK_LOGIC_OP_NAND, 258 Set = VK_LOGIC_OP_SET, 259 } 260 261 enum BlendFactor { 262 Zero = VK_BLEND_FACTOR_ZERO, 263 One = VK_BLEND_FACTOR_ONE, 264 SrcColor = VK_BLEND_FACTOR_SRC_COLOR, 265 OneMInusSrcColor 266 = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, DstColor = VK_BLEND_FACTOR_DST_COLOR, 267 OneMinusDstColor = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, 268 SrcAlpha = VK_BLEND_FACTOR_SRC_ALPHA, 269 OneMinusSrcAlpha = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, 270 DstAlpha = VK_BLEND_FACTOR_DST_ALPHA, OneMinusDstAlpha = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, 271 ConstantColor = VK_BLEND_FACTOR_CONSTANT_COLOR, 272 OneMinusConstantColor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, 273 ConstantAlpha = VK_BLEND_FACTOR_CONSTANT_ALPHA, 274 OneMinusConstantAlpha = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, 275 SrcAlphaSaturate = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE, Src1Color = VK_BLEND_FACTOR_SRC1_COLOR, 276 OneMinusSrc1Color = VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, 277 Src1Alpha = VK_BLEND_FACTOR_SRC1_ALPHA, 278 OneMinusSrc1Alpha = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, 279 } 280 281 enum BlendOp { 282 Add = VK_BLEND_OP_ADD, 283 Subtract = VK_BLEND_OP_SUBTRACT, 284 ReverseSubtract 285 = VK_BLEND_OP_REVERSE_SUBTRACT, Min = VK_BLEND_OP_MIN, Max = VK_BLEND_OP_MAX, 286 Zero = VK_BLEND_OP_ZERO_EXT, Src = VK_BLEND_OP_SRC_EXT, 287 Dst = VK_BLEND_OP_DST_EXT, SrcOver = VK_BLEND_OP_SRC_OVER_EXT, 288 DstOver = VK_BLEND_OP_DST_OVER_EXT, SrcIn = VK_BLEND_OP_SRC_IN_EXT, 289 DstIn = VK_BLEND_OP_DST_IN_EXT, 290 SrcOut = VK_BLEND_OP_SRC_OUT_EXT, 291 DstOut = VK_BLEND_OP_DST_OUT_EXT, SrcAtop = VK_BLEND_OP_SRC_ATOP_EXT, 292 DstAtop = VK_BLEND_OP_DST_ATOP_EXT, Xor = VK_BLEND_OP_XOR_EXT, 293 Multiply = VK_BLEND_OP_MULTIPLY_EXT, 294 Screen = VK_BLEND_OP_SCREEN_EXT, 295 Overlay = VK_BLEND_OP_OVERLAY_EXT, Darken = VK_BLEND_OP_DARKEN_EXT, 296 Lighten = VK_BLEND_OP_LIGHTEN_EXT, Colordodge = VK_BLEND_OP_COLORDODGE_EXT, 297 Colorburn = VK_BLEND_OP_COLORBURN_EXT, 298 Hardlight = VK_BLEND_OP_HARDLIGHT_EXT, 299 Softlight = VK_BLEND_OP_SOFTLIGHT_EXT, 300 Difference = VK_BLEND_OP_DIFFERENCE_EXT, Exclusion = VK_BLEND_OP_EXCLUSION_EXT, 301 Invert = VK_BLEND_OP_INVERT_EXT, InvertRGB = VK_BLEND_OP_INVERT_RGB_EXT, 302 Lineardodge = VK_BLEND_OP_LINEARDODGE_EXT, 303 Linearburn = VK_BLEND_OP_LINEARBURN_EXT, 304 Vividlight = VK_BLEND_OP_VIVIDLIGHT_EXT, 305 Linearlight = VK_BLEND_OP_LINEARLIGHT_EXT, Pinlight = VK_BLEND_OP_PINLIGHT_EXT, 306 Hardmix = VK_BLEND_OP_HARDMIX_EXT, HSLHue = VK_BLEND_OP_HSL_HUE_EXT, 307 HSLSaturation = VK_BLEND_OP_HSL_SATURATION_EXT, 308 HSLColor = VK_BLEND_OP_HSL_COLOR_EXT, 309 HSLLuminosity = VK_BLEND_OP_HSL_LUMINOSITY_EXT, 310 Plus = VK_BLEND_OP_PLUS_EXT, PlusClamped = VK_BLEND_OP_PLUS_CLAMPED_EXT, 311 PlusClampedAlpha = VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT, 312 PlusDarker = VK_BLEND_OP_PLUS_DARKER_EXT, 313 Minus = VK_BLEND_OP_MINUS_EXT, 314 MinusClamped = VK_BLEND_OP_MINUS_CLAMPED_EXT, 315 Contrast = VK_BLEND_OP_CONTRAST_EXT, InvertOVG = VK_BLEND_OP_INVERT_OVG_EXT, 316 Red = VK_BLEND_OP_RED_EXT, Green = VK_BLEND_OP_GREEN_EXT, Blue = VK_BLEND_OP_BLUE_EXT, 317 } 318 319 enum ColorComponent { 320 R = VK_COLOR_COMPONENT_R_BIT, 321 G = VK_COLOR_COMPONENT_G_BIT, 322 B = VK_COLOR_COMPONENT_B_BIT, 323 A = VK_COLOR_COMPONENT_A_BIT, 324 } 325 326 enum SubpassContents { 327 Inline = VK_SUBPASS_CONTENTS_INLINE, 328 SecondaryCommandBuffers = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, 329 } 330 331 enum DescriptorType { 332 Sampler = VK_DESCRIPTOR_TYPE_SAMPLER, 333 CombinedImageSampler = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 334 SampledImage = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 335 StorageImage = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 336 UniformTexelBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 337 StorageTexelBuffer = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 338 UniformBuffer = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 339 StorageBuffer = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 340 UniformBufferDynamic = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 341 StorageBufferDybamic = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 342 InputAttachment = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 343 InlineUinformBlock = VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, 344 AccelerationStructure = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV, 345 } 346 347 enum ImageType { 348 Type1D = VK_IMAGE_TYPE_1D, 349 Type2D = VK_IMAGE_TYPE_2D, 350 Type3D = VK_IMAGE_TYPE_3D, 351 } 352 353 enum ImageTiling { 354 Optimal = VK_IMAGE_TILING_OPTIMAL, 355 Linear = VK_IMAGE_TILING_LINEAR, 356 DRMFormatModifier = VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, 357 } 358 359 enum AccessFlags { 360 IndirectCommandRead = VK_ACCESS_INDIRECT_COMMAND_READ_BIT, 361 IndexRead = VK_ACCESS_INDEX_READ_BIT, 362 VertxAttributeRead = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, UniformRead = VK_ACCESS_UNIFORM_READ_BIT, 363 InputAttachmentRead = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, 364 ShaderRead = VK_ACCESS_SHADER_READ_BIT, 365 ShaderWrite = VK_ACCESS_SHADER_WRITE_BIT, 366 ColorAttachmentRead = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, 367 ColorAttachmentWrite = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 368 DepthStencilAttachmentRead = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, 369 DepthStencilAttachmentWrite = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, 370 TransferRead = VK_ACCESS_TRANSFER_READ_BIT, 371 TransferWrite = VK_ACCESS_TRANSFER_WRITE_BIT, 372 HostRead = VK_ACCESS_HOST_READ_BIT, 373 HostWrite = VK_ACCESS_HOST_WRITE_BIT, MemoryRead = VK_ACCESS_MEMORY_READ_BIT, 374 MemoryWrite = VK_ACCESS_MEMORY_WRITE_BIT, 375 TransformFeedbackWrite = VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT, 376 TransformFeedbackRead = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT, 377 TransformFeedbackCounterWrite = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT, 378 TransformFeedbackCounterRead = VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT, 379 CommandProcessRead = VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX, 380 CommandProcessWrite = VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX, 381 ColorAttachmentReadNoncoherent = VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT, 382 ShadingRateImageRead = VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV, 383 AccelerationStructureRead = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV, 384 AccelerationStructureWrite = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV, 385 FragmentDensityMapRead = VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT, 386 } 387 388 enum SamplerFilter { 389 Nearest = VK_FILTER_NEAREST, 390 Linear = VK_FILTER_LINEAR, 391 Cubic = VK_FILTER_CUBIC_IMG, 392 } 393 394 enum SamplerMipmapMode { 395 Nearest = VK_SAMPLER_MIPMAP_MODE_NEAREST, 396 Linear = VK_SAMPLER_MIPMAP_MODE_LINEAR, 397 } 398 399 enum SamplerAddressMode { 400 Repeat = VK_SAMPLER_ADDRESS_MODE_REPEAT, 401 MirroredRepeat = VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, 402 ClampToEdge = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, 403 ClampToBorder = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, 404 MirrorClampToEdge = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE, 405 } 406 407 enum CompareOp { 408 Never = VK_COMPARE_OP_NEVER, 409 Less = VK_COMPARE_OP_LESS, 410 Equal = VK_COMPARE_OP_EQUAL, 411 LessOrEqual = VK_COMPARE_OP_LESS_OR_EQUAL, 412 Greater = VK_COMPARE_OP_GREATER, 413 NotEqual = VK_COMPARE_OP_NOT_EQUAL, 414 GreaterOrEqual = VK_COMPARE_OP_GREATER_OR_EQUAL, 415 Always = VK_COMPARE_OP_ALWAYS, 416 } 417 418 enum BorderColor { 419 FloatTransparentBlack = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, 420 IntTransparentBlack = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK, 421 FloatOpaqueBlack = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, 422 IntOpaqueBlack = VK_BORDER_COLOR_INT_OPAQUE_BLACK, 423 FloatOpaqueWhite = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, 424 IntOpaqueWhite = VK_BORDER_COLOR_INT_OPAQUE_WHITE, 425 } 426 427 enum DependencyFlags { 428 ByRegion = VK_DEPENDENCY_BY_REGION_BIT, 429 DeviceGroup = VK_DEPENDENCY_DEVICE_GROUP_BIT, 430 ViewLocal = VK_DEPENDENCY_VIEW_LOCAL_BIT, 431 } 432 433 enum IndexType { 434 Uint16 = VK_INDEX_TYPE_UINT16, 435 Uint32 = VK_INDEX_TYPE_UINT32, 436 None = VK_INDEX_TYPE_NONE_NV, 437 Uint8 = VK_INDEX_TYPE_UINT8_EXT, 438 } 439 440 enum DebugReportObjectType { 441 Unknown = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, 442 Instance = VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT, 443 PhysicalDevice = VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT, 444 Device = VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, 445 Queue = VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT, 446 Semaphore = VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT, 447 CommandBuffer = VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT, 448 Fence = VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT, 449 DeviceMemory = VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, 450 Buffer = VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, 451 Image = VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, 452 Event = VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT, 453 QueryPool = VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT, 454 BufferView = VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT, 455 ImageView = VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT, 456 ShaderModule = VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, 457 PipelineCache = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT, 458 PipelineLayout = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT, 459 RenderPass = VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT, 460 Pipeline = VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, 461 DescriptorSetLayout = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT, 462 Sampler = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, 463 DescriptorPool = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT, 464 DescriptorSet = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT, 465 Framebuffer = VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT, 466 CommandPool = VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT, 467 Surface = VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT, 468 Swapchain = VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT, 469 ReportCallback = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, 470 Display = VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT, 471 DisplayMode = VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT, 472 ObjectTable = VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT, 473 IndirectCommandsLayout = VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT, 474 ValidationCacheEXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, 475 SamplerYCBCRConversion = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT, 476 DescriptorUpdateTemplate = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT, 477 AccelerationStructure = VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT, 478 DebugReport = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT, 479 ValidationCache = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT, 480 DescriptorUpdateTemplateKHR = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT, 481 SamplerYCBCRConversionKHR = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT, 482 }