Quaternion.axis

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Vector!(T, 3) axis()
  2. void axis(Vector!(T, 3) axis)
    struct Quaternion(T)
    @property
    void
    axis
    (
    const Vector!(T, 3) axis
    )
    if (
    __traits(isArithmetic, T)
    )

Meta