Quaternion.axis

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Vector!(T, 3) axis()
    struct Quaternion(T)
    @property const
    Vector!(T, 3)
    axis
    ()
    if (
    __traits(isArithmetic, T)
    )
  2. void axis(Vector!(T, 3) axis)

Meta