Quaternion.this

Constructor from imaginary vector and real part

  1. this(T x, T y, T z, T w)
  2. this(Vector!(T, 3) v, T w)
    struct Quaternion(T)
    this
    (
    Vector!(T, 3) v
    ,
    T w
    )
    if (
    __traits(isArithmetic, T)
    )
  3. this(Range r)

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