Quaternion.this

Constructor by InputRange. This quaternion's all elements are filled by given range.

  1. this(T x, T y, T z, T w)
  2. this(Vector!(T, 3) v, T w)
  3. this(Range r)
    struct Quaternion(T)
    this
    (
    Range
    )
    (
    Range r
    )
    if (
    isInputRange!(Range) &&
    is(RangeElementType!(Range) : T)
    )
    if (
    __traits(isArithmetic, T)
    )

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